Some other things I worked on in and out of class. We were required to UV unwrap 4 models we have made in the past 3 weeks… We had to make sure they were all packed in a 1:1 area in the top right, the density of pixels were averaged between them (Areas that would be more focused by the player could have a higher density), they were all facing the correct direction and they were evenly and logically spaced out to prevent texture bleeding and make it easier for a texture artist to use.

 

Camera

1605_3DF_Camera UV

Coil

1605_3DF_Coil UV

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